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"Try this," he says, or "Go here pick up that use this item." It's not just that he's excited to show me Larian Studios' latest project, it's that he thinks I might not spot many of these things otherwise. He wants to show me all these surprises, too.
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He tells me there's a lot in Divinity: Original Sin that he doesn't yet know about, that he hasn't seen, and he likes to have some distance between himself and his team so that he can be more objective about what they're adding to the game. He's far more interested in following his own agenda and, right now, that agenda mostly involves experimenting. He's supposed to be a fellow adventurer, another member of the party, but he has a mind of his own. "Whoops," he says, as he prepares to resurrect me again. When I try and help him out he has a habit of setting me alight, knocking me down or simply getting me killed. I'm trying to solve a mystery, something that may or may not be a murder, but he seems much more interested in wandering off, in petty theft or in getting into fights.
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